Freeze Bar
Your body temperature drops when you stand still or get hit. Keep moving to stay warm — hit zero and you're Frozen.
Core Gameplay
THANG is a 5v5 team battle where the goal is to freeze the entire opposing team. Play alone and you lose — survival is a team sport.
Your body temperature drops when you stand still or get hit. Keep moving to stay warm — hit zero and you're Frozen.
Tagged teammates melt instantly. Deep-frozen ones must be carried back to the central Oven to be revived.
No ammo, no reloading. Guns melt after use. Hitscan freeze guns deal no damage — they only drain the Freeze Bar.
A symmetrical, medium-sized map built around a central Oven — the primary point of conflict and constant team fights.
No fixed classes. Pick Perks for mobility, support, pressure, or control to define exactly how you play.
Five polar-bear best friends. One found mind-controlling glasses and became The Hunter. The only way to stop them? Freeze them.
Roadmap
How we're sequencing development and the major milestones along the way.
Q4 2025
Core combat, movement, and foundational systems are laid. Backend and client integration established.
Q1 2026
A polished demo showcasing shooting, freezing, and basic AI in a small, focused map.
Q2 2026
A wider content drop and a public alpha release with our first community testers.
Q3 2026
Performance tuning and final polish ahead of launch, with an open beta for all players.
Q4 2026
The official launch of THANG to the public. Time to stay un-frozen.
FAQ
It's a 5v5 freeze-tag match. Freeze the entire opposing team to win — and if you stop moving, you freeze too.
Tag them if they're Frozen. If they're Deep Frozen, carry them to the central Oven to warm them back up.
No. Guns only reduce the enemy's Freeze Bar. There's no health here — only body temperature.
No fixed classes. You shape your playstyle with Perks: Mobility, Support, Pressure, and Control.